The licensing conditions permit the per-seat usage only. Diamond geometry and studio lighting setup are not included.max (Autodesk 3ds Max 2011, V-Ray materials) mat (Autodesk 3ds Max 2011, V-Ray materials) The release includes the following formats: User Guide with detailed explanations on using of the library and tuning of gemstone materials to specific needs.73-page Catalogue of entire library with 600圆00pix quality renders and hyperlinks for fast search.Previews were rendered in 3DS Max with V-Ray renderer.Materials are completely ready for visualization.Compliancy with real world scale (system units - centimeters).It is important that you start the tutorial with exactly the same settings. It is an extension to 3DS Max, not a replacement For example things like the material editor, creating and manipulating objects, modifiers etc should all be familiar before trying to learn Vray. Three deliver forms: one united library, 138 individual libraries, 138 individual scenes with 'shaderball' First learn 3D Studio Max, then start with Vray.Unique and meaningful names of the materials.Thoroughly reproduced transparency and color tones of real minerals.67 unique minerals with a number of real-world color variations.138 high-quality materials of gemstones.We made hundreds of test renders to tune each gemstone material to real-life look. Cosmos assets have automatic level-of-detail, accurate scale, and can be used across 3ds Max, Rhino, and Revit. We examined hundreds of real gemstones studio photographs to accurately reproduce color tones of gems. Our integrated asset library, Chaos Cosmos, enables you to search and add render-ready models, materials, and HDRI skies to your scene directly from the V-Ray toolbar. We made a great job to reproduce the majority of existing color variations as close to real-life look as possible. We provided physically correct values of Fresnel IOR and Dispersion/Abbe properties. Improve Your 3d Materials Workflow - Achieve Photorealism. The library was made with 3ds Max 2011 and V-Ray 2.40. Please rate model and also I invite you to comment it ), Thanks.The material library of the transparent and semi-transparent minerals used in jewelry design for creating gemstones. Subdivision Iteration is zero and you will need to chamfer edges if you plan to use Subdivision Iterations on these formats. 3DS are not native formats so it is possible that your program doesn’t show textures (such as blender) you will need to apply manually textures or you can contact Technical Support for help. Actually, all settings can be easily changed, including lights and material settings (increase/decrease reflections, refractions, diffuse color etc.) The texture is only one HDRI that is used as a controlled environment in diamond refractions. There are two scenes Black Environment and White Environment, the only difference is in rendering settings and not in model or material. The scene unit is mm, the diamond is 1 karat which means that dimensions are 6,50mm x 6,50mm x 4,17mm. The polygons are grouped by smooth groups which helps chamfer modifier to chamfer edges. You can see from preview images that geometry is consistent and equal. Model is made in 3DS Max so it has chamfer modifier that makes customized beveled edges (you can easily modify it) and TurboSmooth to increase mesh density. It means that you can use Subdivision Iteration without messing the geometry.Īs you can see all polygons are flat except ‘girdle’ middle part that is a perfect circular shape and shows extra detail where a flat surface is cut by a circle. This is a perfect model of the brilliant diamond cut made with quads only. The material library of the transparent and semi-transparent minerals used in jewelry design for creating gemstones.
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